D3d Draw Floor Game Maker

In the draw event write this code.
D3d draw floor game maker. Drawing levels in 3d. With this function you can tell gamemaker. It s probably not a bug in game maker 1 point 3 years ago yup d3d is obsolete now. Open whatever your floor collision object is and create a draw event.
The draw clear alpha c black 1 function clears the surface with opaque black. Adjust the tile and sprite variables to your needs. D3d start starts the gm d3d mode. Have a look at cameras for 3d projections and vertex buffers for models and shapes and stuff.
Sets the color to white so everything is not black. This function can be called in any event but will affect all drawing done after so if your game is not completely done in 3d you may need to switch it off using. Now that we ve set up our camera we need to actually draw our 3d objects. I don t quite understand why but if i don t put this in it just renders a black image.
Here we re drawing one 3d block for every tile wide high our object is. Studio that all further drawing is to be done in 3d mode. D3d start tells gamemaker we re going to draw in 3d from now until we do d3d end. See also game maker and 3d list of functions.
The above code stores a texture in the variable tex and then uses it to texture a sloping floor that has been drawn.